![]() So it only makes sense that for Splinter Cell Double Agent, Shanghai is back in charge.for the 360 version, anyway (just to make it confusing, Montreal's massive staff is working on the PS2/Xbox/GC versions, and the multiplayer team in Annecy working on the Spies Versus Mercenaries mode on all systems). This alternating system allowed the teams to create fleshed out games without having to rush each project. Since the Splinter Cell series began, Ubisoft has released sequels roughly once a year - starting with a game developed in Montreal, then to one in Shanghai, and then back to Montreal. All it took was a little math to figure this one out.
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